Benni Lodge

A versatile designer with an indie background and a technical foundation. I believe in process driven design, rapid iteration and candid feedback.

Projects 

Until Dawn (2024)

I am currently the Lead Designer at Ballistic Moon, working on the remastered Until Dawn:

Ziggy's Cosmic Adventure 

I supported the developers at Stardust Collective for a short while as a freelance designer:

Project Enclave (Cancelled)

I was a Game Designer on a cancelled multiplayer vehicle shooter to developed at DPS games for PC/next-gen consoles. Here are some of the things I have done:

Fractured Space

I worked for a year as a scenario designer at Edge Case games on Fractured Space (PC). Essentially the role required me to create one off game modes as limited time events. 

RunRed (Cancelled)

I was the Technical Designer on a start up called InMind games with my brother. We worked to produce a PC demo but ultimately we were unable to complete the project. Here are some things I achieved:

Eisenhorn: Xenos

Mobile and PC action adventure game based on the Warhammer 40k novel by Dan Abnett. I was tasked with level and puzzle design along with audio and cutscene integration. It was the last project I used UE3 for. 

Spiral: Episode 1

Spiral was an action adventure title for mobile. There were some original ideas about inputs in this game. We allowed the player to trigger all inputs with one-handed gestures, freeing up space on the screen to see the art. It was my first project as a designer and I was responsible for several areas:

Game jams

I enjoy game jamming and have done it solo and with teams. I usually like to act as a designer, but I have also filled in as a producer, VFX artist and audio designer. Here are a few clips: